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If you are modifying regions, the status bar will simply say "Regions." This section will also tell you if you have the selection brush active. If you are modifying doodads or units, the status bar will tell you what doodad or unit you are placing. If you are modifying terrain, it will tell you your brush size, shape, and what type of brush you are using. The second section displays what brush is currently being used. The first section displays the current position in (X, Y, Z) coordinates of the cursor, and the current cliff level of the terrain the cursor is above. It is divided into four sections from left to right. The status bar is beneath the horizontal scrollbar at the bottom of the editor window it provides you with information about what you are currently doing. The brush list also doesn't offer some of the other features of the palettes, such as brush size, and random rotation. For Instance, if you choose Lordaeron Summer as your tileset, only the units and doodads that fall under that tileset will be available in the brush list. However, it only allows you to select the terrain, units, and doodads associated with the tileset you chose when you first created the map. The brush list is an alternative to the palettes.
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Using the Unit Palette, you can see all the available animations for a selected unit by clicking the up and down arrows next to the word Animation on the left side of the editor. If you do not have Random Rotation depressed you can rotate the doodad you place by rotating it in the previewer. Once you've chosen a doodad to place in your map, you can see any available variations or animations of the selected doodad by clicking the up and down arrows next to the word Variation or the word Animation on the left side of the editor. With the Doodad Palette you can see all variations of a doodad in the previewer, and you can decide which variation you would like to place, provided you do not have Place Random Variation option checked. You can also see each animation under the various lighting options available by clicking on the arrows next to the associated time of day. You can rotate and zoom in or out relative to each unit or doodad by using the arrows buttons located underneath the previewer. The previewer is the box on the left side of your screen that allows you to see each unit or doodad you select before you place it on the map. If you press the C key to lock the game camera, you can then use the game's conventions for zooming in and rotating. You can rotate your map by holding down the Control key and right-clicking and dragging on your map. You can zoom in or out by holding down the shift key and right-clicking and dragging on your map. Alternatively, you can change positions by left-clicking the minimap and dragging.ĭue to the three-dimensional nature of Warcraft III maps, you now have the option to zoom in on and rotate your map. You can also move around by right-clicking on your map and dragging. You can move up and down or left and right by using the scrollbars or the arrow keys on your keyboard. There are many ways to navigate your map. If you need help on warcraft 3 ft world editor, you came to the right place